Advanced RenderMan: Creating CGI for Motion Pictures - Computer Graphics Book for 3D Animation & Visual Effects | Perfect for Film Studios, Game Developers & Digital Artists
Advanced RenderMan: Creating CGI for Motion Pictures - Computer Graphics Book for 3D Animation & Visual Effects | Perfect for Film Studios, Game Developers & Digital ArtistsAdvanced RenderMan: Creating CGI for Motion Pictures - Computer Graphics Book for 3D Animation & Visual Effects | Perfect for Film Studios, Game Developers & Digital Artists

Advanced RenderMan: Creating CGI for Motion Pictures - Computer Graphics Book for 3D Animation & Visual Effects | Perfect for Film Studios, Game Developers & Digital Artists

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Product Description

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.Explore the Power of RenderManUse the entire range of geometric primitives supported by RenderMan.Understand how and when to use procedural primitives and level of detail.Master every nuance of the Shading Language.Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.Use antialiasing to ensure that your shaders are free of artifacts.Minimize the expense of rendering scenes by optimizing input.Other Features from Advanced RenderManOffers expert advice and instruction applicable to any RenderMan-compliant renderer.Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.Includes a chapter reviewing key math and computer graphics concepts.

Customer Reviews

****** - Verified Buyer

Still an excellent reference on shader writing and Renderman. Now that other rendering softwares have become more popular in large studios (Arnold/V-Ray) you'd think this book might be outdated. But not so. The first few chapters on the concepts and math behind geometry, and the math about how shaders (any shader) works is still worth having this as a rendering reference.

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